Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis

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dc.identifier.uri http://dx.doi.org/10.15488/4753
dc.identifier.uri https://www.repo.uni-hannover.de/handle/123456789/4795
dc.contributor.author Ghai, Shashank ger
dc.contributor.author Ghai, Ishan ger
dc.date.accessioned 2019-04-25T07:33:52Z
dc.date.available 2019-04-25T07:33:52Z
dc.date.issued 2019
dc.identifier.citation Ghai, S.; Ghai, I.: Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis. In: Frontiers in Plant Science 10 (2019), 236. DOI: https://doi.org/10.3389/fneur.2019.00236 ger
dc.description.abstract Virtual-reality-based training can influence gait recovery in children with cerebral palsy. A consensus concerning its influence on spatiotemporal gait parameters and effective training dosage is still warranted. This study analyzes the influence of virtual-reality training (relevant training dosage) on gait recovery in children with cerebral palsy. A search was performed by two reviewers according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines on nine databases: PEDro, EBSCO, PubMed, Cochrane, Web of Science, EMBASE, ICI, Scopus, and PROQUEST. Of 989 records, 16 studies involving a total of 274 children with cerebral palsy met our inclusion criteria. Eighty-eight percent of the studies reported significant enhancements in gait performance after training with virtual reality. Meta-analyses revealed positive effects of virtual-reality training on gait velocity (Hedge's g = 0.68), stride length (0.30), cadence (0.66), and gross motor function measure (0.44). Subgroup analysis reported a training duration of 20–30 min per session, ≤4 times per week across ≥8 weeks to allow maximum enhancements in gait velocity. This study provides preliminary evidence for the beneficial influence of virtual-reality training in gait rehabilitation for children with cerebral palsy. ger
dc.language.iso eng ger
dc.publisher Lausanne : Frontiers Media
dc.relation.ispartofseries Frontiers in Plant Science 10 (2019) ger
dc.rights CC BY 4.0 Unported
dc.rights.uri https://creativecommons.org/licenses/by/4.0/
dc.subject Virtual-reality eng
dc.subject gait recovery eng
dc.subject training eng
dc.subject cerebral palsy eng
dc.subject.ddc 610 | Medizin, Gesundheit
dc.title Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis eng
dc.type Article ger
dc.type Text ger
dc.relation.essn 1664-462X
dc.relation.doi 10.3389/fneur.2019.00236
dc.bibliographicCitation.firstPage 236
dc.description.version publishedVersion ger
tib.accessRights frei zug�nglich


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