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dc.identifier.uri http://dx.doi.org/10.15488/1709
dc.identifier.uri http://www.repo.uni-hannover.de/handle/123456789/1734
dc.contributor.author Görke, Matthias
dc.contributor.author Bellmann, Vivian
dc.contributor.author Busch, Jan
dc.contributor.author Nyhuis, Peter
dc.date.accessioned 2017-07-17T07:53:17Z
dc.date.available 2017-07-17T07:53:17Z
dc.date.issued 2017
dc.identifier.citation Görke, M.; Bellmann, V.; Busch, J.; Nyhuis, P.: Employee Qualification by Digital Learning Games. In: Procedia Manufacturing 9 (2017), S. 229-237. DOI: https://doi.org/10.1016/j.promfg.2017.04.040
dc.description.abstract Global competition and individual customer requirements generate challenges for manufacturing companies. To cope with these challenges, companies require an increased level of flexibility. In the first place, this flexibility has to be provided by the employees, as they are one of the key success factors for mastering change. An essential prerequisite for this is a high level of employee qualification across all areas of the company. The learning factories approach has garnered particular attention in recent years as a playful and efficient way of learning the principles and methods of processes improvement. The drawbacks of this method include the limited, non-holistic perspective of each trainee as well as the non-recurring knowledge transfer. Moreover, this kind of qualification requires the trainees to be in the same place at the same time. These downsides can be successfully countered by supplementing learning factories with a digital learning component depicting the learning environment, as digital learning will enable individual learning routes for all trainees and is accessible at all times and all places. This paper serves to outline the idea of serious learning by using digital learning games along with the attendant benefits. Over and beyond this, it also presents a digital learning game for teaching specific lean production methods. © 2017 The Authors eng
dc.language.iso eng
dc.publisher Amsterdam : Elsevier BV
dc.relation.ispartofseries Procedia Manufacturing 9 (2017)
dc.rights CC BY-NC-ND 4.0 Unported
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Digital Learning Games eng
dc.subject Lean Production eng
dc.subject Learning Factory eng
dc.subject Line Balancing eng
dc.subject.ddc 670 | Industrielle und handwerkliche Fertigung ger
dc.title Employee Qualification by Digital Learning Games
dc.type Article
dc.type Text
dc.relation.issn 2351-9789
dc.relation.doi https://doi.org/10.1016/j.promfg.2017.04.040
dc.bibliographicCitation.volume 9
dc.bibliographicCitation.firstPage 229
dc.bibliographicCitation.lastPage 237
dc.description.version publishedVersion
tib.accessRights frei zug�nglich


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