Applicability Of Gamification In Industrial Work Processes To Influence Target Variables

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dc.identifier.uri http://dx.doi.org/10.15488/11633
dc.identifier.uri https://www.repo.uni-hannover.de/handle/123456789/11726
dc.contributor.author Gohlke, Julius eng
dc.contributor.author Nyhuis, Peter eng
dc.date.accessioned 2022-01-04T09:38:41Z
dc.date.issued 2022
dc.identifier.citation Gohlke, J.; Nyhuis, P.: Applicability Of Gamification In Industrial Work Processes To Influence Target Variables. In: Journal of Production Systems and Logistics 2 (2022), 2. DOI: https://doi.org/10.15488/11633 eng
dc.description.abstract Today more than ever, companies are forced to regularly initiate projects in their factories in order to ensure competitiveness through constant adaptation and change. Such projects are controlled and managed individually. Implementing many projects frequently leads to situations however, in which different projects overlap regarding their planning and control. Deviation in the projects’ duration and scope further intensifies this effect. To manage environments consisting of projects with different scopes and timelines, companies make use of models for multi-project management (MPM). Due to their aim for general validity, existing models for MPM generally lack a specific focus on the targets and tasks of the factory environment. A new process model is therefore needed to effectively and efficiently plan and control a multi-project environment in the factory. Therefore, the project context and the interdependencies of the model’s tasks shall also be taken into account. In order to build a process model for multi-project management, according to the requirements of the factory, insights from MPM as well as the production environment are needed. In this article an overview of the approach is given and first findings are presented. Based on analogies between models of MPM and production planning and control (PPC), an exemplary excerpt of a combined know-how catalogue is shown, laying the foundation for the further development of a holistic process model. eng
dc.language.iso eng eng
dc.publisher Hannover : publish-Ing.
dc.relation.ispartofseries Journal of Production Systems and Logistics 2 (2022) eng
dc.rights CC BY 3.0 DE eng
dc.rights.uri http://creativecommons.org/licenses/by/3.0/de/ eng
dc.subject Gamification eng
dc.subject Industrial Work Processes eng
dc.subject Target Variables eng
dc.subject Mechanics eng
dc.subject Dynamics eng
dc.subject Motivation eng
dc.subject Extrinsic eng
dc.subject Intrinsic eng
dc.subject Implementation eng
dc.subject Game Design Elements eng
dc.subject.ddc 600 | Technik eng
dc.title Applicability Of Gamification In Industrial Work Processes To Influence Target Variables eng
dc.type Article eng
dc.type Text eng
dc.relation.essn 2702-2587
dc.description.version publishedVersion eng
tib.accessRights frei zug�nglich eng


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