Virtual reality nature experiences involving wolves on youtube: Presence, emotions, and attitudes in immersive and nonimmersive settings

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dc.identifier.uri http://dx.doi.org/10.15488/11010
dc.identifier.uri https://www.repo.uni-hannover.de/handle/123456789/11092
dc.contributor.author Filter, Elin
dc.contributor.author Eckes, Alexander
dc.contributor.author Fiebelkorn, Florian
dc.contributor.author Büssing, Alexander Georg
dc.date.accessioned 2021-05-25T11:49:23Z
dc.date.available 2021-05-25T11:49:23Z
dc.date.issued 2020
dc.identifier.citation Filter, E.; Eckes, A.; Fiebelkorn, F.; Büssing, A.G.: Virtual reality nature experiences involving wolves on youtube: Presence, emotions, and attitudes in immersive and nonimmersive settings. In: Sustainability (Switzerland) 12 (2020), Nr. 9, 3823. DOI: https://doi.org/10.3390/su12093823
dc.description.abstract As some nature experiences, such as viewing wild animals, may be difficult to implement in science education, immersive virtual reality (VR) technologies have become a promising tool in education. However, there is limited knowledge regarding the effectiveness of nature experiences in VR. In this study, 50 German university students (M = 23.76 years, SD = 3.73 years) from diverse disciplines were randomly assigned to an immersive (head-mounted display; Oculus Quest) or a nonimmersive setting (external computer screen; desktop computer) and individually watched two 360° videos fromthe social media siteYouTube about wolves in their natural habitat. Besides measuring participants' attitudes towards wolves, we investigated their feeling of presence in the virtual environments with the Spatial Presence Experience Scale (SPES) and the retrospective emotions of interest, joy, and fear with the Differential Affect Scale (M-DAS). The immersive head-mounted display induced higher levels of presence and interest compared to the nonimmersive external computer screen. While higher interest in the screen setting was associated with more positive attitudes towards wolves, such a correlation could not be found in the head-mounted display setting. Thus, our study found that immersive technology could induce interest in a nature experience related to the tested socio-scientific issue, even among people who did not already hold positive attitudes toward the issue. Overall, our findings suggest that 360° videos using immersive technology provide nature experiences with positive affective learning outcomes, even though the study focused on nature experiences in VR and was not an educational experience per se. As we were unable to assess the role of novelty of VR experiences, the application of VR technologies and its effects in larger teaching and learning settings needs to be evaluated in further studies. © 2020 by the authors. eng
dc.language.iso eng
dc.publisher Basel : MDPI AG
dc.relation.ispartofseries Sustainability (Switzerland) 12 (2020), Nr. 9
dc.rights CC BY 4.0 Unported
dc.rights.uri https://creativecommons.org/licenses/by/4.0/
dc.subject Education for sustainable development eng
dc.subject Emotions eng
dc.subject Immersion eng
dc.subject Nature experiences eng
dc.subject Presence eng
dc.subject Return of the wolf eng
dc.subject Virtual reality eng
dc.subject education eng
dc.subject public attitude eng
dc.subject social media eng
dc.subject student eng
dc.subject university sector eng
dc.subject virtual reality eng
dc.subject Animalia eng
dc.subject Canidae eng
dc.subject.ddc 333,7 | Natürliche Ressourcen, Energie und Umwelt ger
dc.subject.ddc 690 | Hausbau, Bauhandwerk ger
dc.title Virtual reality nature experiences involving wolves on youtube: Presence, emotions, and attitudes in immersive and nonimmersive settings
dc.type Article
dc.type Text
dc.relation.essn 2071-1050
dc.relation.doi https://doi.org/10.3390/su12093823
dc.bibliographicCitation.issue 9
dc.bibliographicCitation.volume 12
dc.bibliographicCitation.firstPage 3823
dc.description.version publishedVersion
tib.accessRights frei zug�nglich


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