Gamification and sensory stimuli in eco-driving research: A field experiment to reduce energy consumption in electric vehicles

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dc.identifier.uri http://dx.doi.org/10.15488/13941
dc.identifier.uri https://www.repo.uni-hannover.de/handle/123456789/14055
dc.contributor.author Degirmenci, Kenan
dc.contributor.author Breitner, Michael H.
dc.date.accessioned 2023-06-26T11:42:47Z
dc.date.available 2023-06-26T11:42:47Z
dc.date.issued 2022
dc.identifier.citation Degirmenci, K.; Breitner, M.H.: Gamification and sensory stimuli in eco-driving research: A field experiment to reduce energy consumption in electric vehicles. In: Transportation Research Part F: Traffic Psychology and Behaviour 92 (2023), S. 266-282. DOI: https://doi.org/10.1016/j.trf.2022.10.014
dc.description.abstract Gamification can create meaningful engagement for users and foster desired behaviors. In gamification research, however, the importance of sensory stimuli often has been overlooked. We examine and discuss how the variation of visual and auditory stimuli in gamified driving influences users’ eco-driving behavior. We conducted a field experiment where eco-driving is the field of application and energy consumption the dependent variable. Participants performed test drives with a battery electric car whilst using a mobile application that supports participants to drive more eco-friendly. We varied the extent to which the application employs visual and auditory stimuli. Our results of an analysis of covariance (ANCOVA) and multivariate analysis of variance (MANOVA) show that, depending on the stimuli configuration, participants expose different levels of energy consumption and experience different levels of enjoyment as well as different intentions to actually use this mobile application. More specifically, through the ANCOVA, we find significant differences of the energy consumption between the control group, who drove without the gamified application, and the visual-auditory group, as well as between the visual-only and the visual-auditory group, both at a p-value of 0.02. Further, the MANOVA reveals significant differences between the visual-only and visual-auditory group at a p-value of 0.01 for both perceived enjoyment and intention to use. Due to the significant impact of the varied sensory stimuli on the outcomes, we conclude that the choice and design of sensory stimuli play an increasingly important role in real-time gamification in safety critical situations. eng
dc.language.iso eng
dc.publisher Amsterdam [u.a.] : Elsevier Science
dc.relation.ispartofseries Transportation Research Part F: Traffic Psychology and Behaviour 92 (2023)
dc.rights CC BY 4.0 Unported
dc.rights.uri https://creativecommons.org/licenses/by/4.0
dc.subject Eco-driving eng
dc.subject Electric vehicles eng
dc.subject Field experiment eng
dc.subject Gamification eng
dc.subject Mobile application eng
dc.subject Sensory stimuli eng
dc.subject.ddc 380 | Handel, Kommunikation, Verkehr
dc.title Gamification and sensory stimuli in eco-driving research: A field experiment to reduce energy consumption in electric vehicles eng
dc.type Article
dc.type Text
dc.relation.essn 1873-5517
dc.relation.issn 1369-8478
dc.relation.doi https://doi.org/10.1016/j.trf.2022.10.014
dc.bibliographicCitation.volume 92
dc.bibliographicCitation.date 2023
dc.bibliographicCitation.firstPage 266
dc.bibliographicCitation.lastPage 282
dc.description.version publishedVersion
tib.accessRights frei zug�nglich


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