Employee Qualification by Digital Learning Games

Download statistics - Document (COUNTER):

Görke, M.; Bellmann, V.; Busch, J.; Nyhuis, P.: Employee Qualification by Digital Learning Games. In: Procedia Manufacturing 9 (2017), S. 229-237. DOI: https://doi.org/10.1016/j.promfg.2017.04.040

Repository version

To cite the version in the repository, please use this identifier: https://doi.org/10.15488/1709

Selected time period:

year: 
month: 

Sum total of downloads: 298




Thumbnail
Abstract: 
Global competition and individual customer requirements generate challenges for manufacturing companies. To cope with these challenges, companies require an increased level of flexibility. In the first place, this flexibility has to be provided by the employees, as they are one of the key success factors for mastering change. An essential prerequisite for this is a high level of employee qualification across all areas of the company. The learning factories approach has garnered particular attention in recent years as a playful and efficient way of learning the principles and methods of processes improvement. The drawbacks of this method include the limited, non-holistic perspective of each trainee as well as the non-recurring knowledge transfer. Moreover, this kind of qualification requires the trainees to be in the same place at the same time. These downsides can be successfully countered by supplementing learning factories with a digital learning component depicting the learning environment, as digital learning will enable individual learning routes for all trainees and is accessible at all times and all places. This paper serves to outline the idea of serious learning by using digital learning games along with the attendant benefits. Over and beyond this, it also presents a digital learning game for teaching specific lean production methods. © 2017 The Authors
License of this version: CC BY-NC-ND 4.0 Unported
Document Type: Article
Publishing status: publishedVersion
Issue Date: 2017
Appears in Collections:Fakultät für Maschinenbau

distribution of downloads over the selected time period:

downloads by country:

pos. country downloads
total perc.
1 image of flag of Germany Germany 174 58.39%
2 image of flag of United States United States 55 18.46%
3 image of flag of No geo information available No geo information available 8 2.68%
4 image of flag of China China 7 2.35%
5 image of flag of Russian Federation Russian Federation 6 2.01%
6 image of flag of United Kingdom United Kingdom 5 1.68%
7 image of flag of Peru Peru 4 1.34%
8 image of flag of Italy Italy 4 1.34%
9 image of flag of France France 4 1.34%
10 image of flag of Bulgaria Bulgaria 3 1.01%
    other countries 28 9.40%

Further download figures and rankings:


Hinweis

Zur Erhebung der Downloadstatistiken kommen entsprechend dem „COUNTER Code of Practice for e-Resources“ international anerkannte Regeln und Normen zur Anwendung. COUNTER ist eine internationale Non-Profit-Organisation, in der Bibliotheksverbände, Datenbankanbieter und Verlage gemeinsam an Standards zur Erhebung, Speicherung und Verarbeitung von Nutzungsdaten elektronischer Ressourcen arbeiten, welche so Objektivität und Vergleichbarkeit gewährleisten sollen. Es werden hierbei ausschließlich Zugriffe auf die entsprechenden Volltexte ausgewertet, keine Aufrufe der Website an sich.

Search the repository


Browse