Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI)

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dc.identifier.uri http://dx.doi.org/10.15488/14013
dc.identifier.uri https://www.repo.uni-hannover.de/handle/123456789/14127
dc.contributor.author Wycisk, Yves
dc.contributor.author Sander, Kilian
dc.contributor.author Kopiez, Reinhard
dc.contributor.author Platz, Friedrich
dc.contributor.author Preihs, Stephan
dc.contributor.author Peissig, Jürgen
dc.date.accessioned 2023-06-29T07:13:07Z
dc.date.available 2023-06-29T07:13:07Z
dc.date.issued 2022
dc.identifier.citation Wycisk, Y.; Sander, K.; Kopiez, R.; Platz, F.; Preihs, S.: Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI). In: Frontiers in Psychology 13 (2022), 951161. DOI: https://doi.org/10.3389/fpsyg.2022.951161
dc.description.abstract Although virtual reality, video entertainment, and computer games are dependent on the three-dimensional reproduction of sound (including front, rear, and height channels), it remains unclear whether 3D-audio formats actually intensify the emotional listening experience. There is currently no valid inventory for the objective measurement of immersive listening experiences resulting from audio playback formats with increasing degrees of immersion (from mono to stereo, 5.1, and 3D). The development of the Immersive Music Experience Inventory (IMEI) could close this gap. An initial item list (N = 25) was derived from studies in virtual reality and spatial audio, supplemented by researcher-developed items and items extracted from historical descriptions. Psychometric evaluation was conducted by an online study (N = 222 valid cases). The N = 222 Participants (female = 112, mean age = 38.6) were recruited via mailing lists (n = 34) and via a panel provider (n = 188). Based on controlled headphone playback, participants listened to four songs/pieces, each in the three formats of mono, stereo, and binaural 3D audio. The latent construct “immersive listening experience” was determined by probabilistic test theory (item response theory, IRT) and by means of the many-facet Rasch measurement (MFRM). As a result, the specified MFRM model showed good model fit (62.69% of explained variance). The final one-dimensional inventory consists of 10 items and will be made available in English and German. eng
dc.language.iso eng
dc.publisher Lausanne : Frontiers Research Foundation
dc.relation.ispartofseries Frontiers in Psychology 13 (2022)
dc.rights CC BY 4.0 Unported
dc.rights.uri https://creativecommons.org/licenses/by/4.0
dc.subject 3D audio eng
dc.subject emotion eng
dc.subject immersion eng
dc.subject item response theory eng
dc.subject many-facet Rasch measurement eng
dc.subject music eng
dc.subject psychometrics eng
dc.subject.ddc 150 | Psychologie
dc.title Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI) eng
dc.type Article
dc.type Text
dc.relation.essn 1664-1078
dc.relation.doi https://doi.org/10.3389/fpsyg.2022.951161
dc.bibliographicCitation.volume 13
dc.bibliographicCitation.firstPage 951161
dc.description.version publishedVersion
tib.accessRights frei zug�nglich


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